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    Mass Effect 2

    Mass Effect 2 Races
    Vorcha, Collectors and Drell

    There are three Races in mass effect 2. Vorcha, Collectors and Drell Here you can find short description of each race:





    Vorcha

    Vorchas home is relatively small, crowded and inhospitable planet. Most of its mineral resources were exhausted by its rapidly multiplying and wild inhabitants. Although Vorchas population is constantly mass growing, constantly among themselves waged a fierce struggle for basic needs. Consequently, every born Vorcha stronger and fiercer than in previous generations. However, thanks to a continuing lack of resources remains vorchas very primitive but effective society.

    Vorcha who manage to leave the harsh homeland are forced to hide out like rats on board ships of other massive races, traveling through space, rather that accidentally come to visit their planet. Thanks to its adaptability and resilience are Vorchovas able to implant in even the darkest corners of the universe and Dirty, which is the fate blows.

    Company
    Vorchas masses are extremely aggressive. Fight is their basic form of communication, whether individuals or their wild bands.

    Before get lonely and assimilation among other species, they prefer to live in the common areas, occupied together with members of his race. They have a strong "nesting" effect and would reside in the tight and crowded places. Their inclination to live in a gang and rather 'squatting' service levels in unoccupied space station has the effect that many other races considered Vorchy a mob - a dangerous mob, which will badly bitten when zoomed dangerously.

    If Vorchas population in the area reaches "critical density", younger individuals are leaving to set up a new clan on a new location. Even though the clans anxiously guarding your living space, interact normally shunned seduce one another fierce struggle for resources and shelter.

    Biology

    Average of only 20 years old, ranked Vorchy the last place in the life expectancy of all known intelligent races.

    They occur on their unique internal clusters of undifferentiated cells, which are known to terrestrial effects. If Vorcha suffer injury or shock, these cells move into the affected site and very quickly (about a week) to reach a specialized form to mitigate the consequences of damage.

    Cut down, chopped or burned Vorcha further intensifying the skin adapts. Their lungs if they live in heavily breathable atmosphere, the gases are able to adapt present. Vorchovi, and issued a strong gravity, also amplifies the heart muscle and leg musculature.

    Clusters of undifferentiated cells in Vorchů reproduce themselves, but this process is slow. During the short life so they can adapt to a single environment. On the basis of what cells are replaced, they are able to run in the months to heal quickly, as they can grow back limbs on which they came to mass.

    Unique biology of mass effect 2 Vorchas paradoxically caused the freezing of their evolution. Their DNA (or its equivalent) has not changed for millions of years. As a highly adaptable individuals with the need to evolve.

    Aware of their individual ability to adapt to business kroganští mercenaries from the pack, frequent bloody raids into vorchovských dens, captured individuals and literally collect them vymlátí soldiers. Vorchas who pass through this purgatory, are stronger, faster, more imaginative and more durable than other members of their race. If the mercenary section in its ranks if only a few vorchů, has a considerable advantage. With each additional Vorchou vastly increasing the fierce battle groups.




    Collectors

    Collectors come from outside the Omega-4 mass relay, where no ship never came back. They are rarely seen in the system point of view, let alone Citadel-controlled city. Most of the galactic civilization, a myth, and they look miserable enough to be face to face, rarely provide the opportunity to ask questions. As the name implies, the prisoners, usually only a few at a time when every sentient being with genetic changes. But now began to drift over the human colonies, and nobody has to explain the device to see why. Very effective wariors with weapons of mass destruction which take effect to both - biothic and syntetic living forms

    Company

    Not much about the company, the collector, such as those who have the misfortune to go is known to collectors, are rarely heard or seen. Collectors travel the galaxy in a huge ship, but their origin and the inner world remains unknown. Biology

    Collectors are like insects, and have fully developed wings, which they can move on the battlefield. Your skin is vulnerable to modern weapons, including explosives, incendiary rounds, and cryogenic al. Periodically, collectors have been observed "owned" by an unknown officer, they make the skin bright spot. At this point, are elastic and can be a sharp shot from her body to fulfill.




    Drell

    The Drell ancestors emerged from dry, stony deserts on the barren world of Rakhana. Eight centuries ago, who began his homeworld dry Drell rapid descent into lifeless due to the disastrous industrial expansion. At this time the drill was missing interstellar flight capacity and its population is bursting at the 11 billion they faced certain destruction. It was around this time that the HANAR from first contact with the Drell race. Over the next ten years would HANAR hundreds of thousands of transportation to the Drell HANAR world Kahje. The remaining billion for Rakhana left would die on their dying planet, warring factions against each other diminishing resources. The Drell thrive now working with the issuing HANAR and have a part of galactic civilization for two centuries.

    Society

    Drell Most content themselves to live with it, on Kahje. You will be every opportunity to prosper from the HANAR, but some outsiders and even some HANAR regarding the Drell as second class citizens. However, it is quite the contrary, they are respected in all levels of society as HANAR integrated productive citizens.

    Those who leave the Kahje are adventurous in general. These lonely Drell travelers often look for new species elsewhere, and in turn sells these kind of "culture. Drell such number in the thousands and are spread throughout the galaxy, a penchant for quiet, integrated life.

    Biology

    Drell are omnivorous reptiles like humanoids with an average lifespan of 85 galactic standard years. Drell appearance is very similar to Vasari and people, but their muscles are a little thicker than a human's, giving them a wiry strength. Many of its more reptilian features are hidden, but a unique feature is the hyoid bone in the throat, which they inflate their throats and vocal sounds allows produce outside of the human realm.

    Since the Drell ancestors emerged from dry, stony deserts, proved to be the moist, ocean covered HANAR homeworld Kahje only tolerable if the Drell stayed in an air-conditioned domed city.




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